** NOTE ** This is no longer possible after the hfff nerf in November, 2008
1:54 minutes
There is a method to farm Faction points that is fast and easy - thus the name "Fast Faction Farming" (FFF). The town for the FFF on the Kurzick side is located in Melandru's Hope, outside of Lutgardis Conservatory. This town obtaininable only after you are able to reach the House of zu Heltzer.
Location
There are two exits that leads out of Lutgardis Conservatory, Ferndale and Melandru's Hope. The repeatable quest, Securing Echovald Forest, is located in Melandru's Hope, obtainable from Scoutmaster Arne. This is a popular location for people to farm for experience in order to obtain the highest ranking in the Survivor title track with minimal time/danger. Five human members or one human plus heroes/henchies is required for the run. While an efficient human party can complete the run much faster than a hero/hench group and is possible to complete a run in 40 seconds on average, it is not always possible to get an efficient PUG group. A hero/hench run should be accomplished in under one minute each run.
Human Group Requirements
For a human group, five components are required - Bridge runner, Mushrooms runner, Stairs runner, Shore runner and door keeper. After each of the four runners reach their destination and suicide, the door keeper accepts reward and map out. When the door keeper map out, the rest will resurrect at the closest shine to the door keeper, thus ensuring that the group does not resurrect at a random shrine. When all have accepted the reward and zone into town, the doorman is re-added to the group or a new doorman is added. The most popular spell used for this run is Shadow Form, an elite Assassin enchant spell, along with other run skills.
Hero/Hench Group Requirements
For a hero/hench group, only one human is required to direct the hero/hench. There should be three heroes, preferably Ranger or Assassin primary, and two henchie monks. The build of the heroes should be as follows:
If Ranger or Assassin primary heroes are not available, use any heroes with Assassin secondary, devoting max points into the Shadow Arts and utilize Shadow form in addition to any available primary run skills.
Step by Step Guide
Once you are in Melandru's Hope, stay by the entry and enlarge the "u" map by using the mouse scroll key and scrolled in to be able to see the landscape clearly. This step is needed so that you can flag your heroes efficiently. If you accidentally flag them on a rock cliff that is not accessible, they will run back to you. Also open the control bar for your heroes so that you can throw the spells for your heroes at the correct time. Once all is ready, set the 1st and 2nd hero flag on the island as shown below. When the heroes run beyond your aggro bubble, set shadow form for them, then set the running skill.
after the set of commands are complete for the first two heroes, send the third hero to the mushrooms, using the same set of skills, shadow form after the hero clears your aggro bubble, then set run skill. After the third hero is sent off, send the 1st and 2nd heroes to the shore and stairs. You want to flag the third at that little inlet that is under the #2 flag as shown below. If you choose to, you can set the run skills again to make them get there faster.
Once all three heroes are set, it's time to set the henchie monks to go to the bridge. The hero monks will usually take care of themselves and at least one will survive to the bridge unless the quest is obtained before the heroes/henchies are sent off.
About 30 seconds after the hero henchies turn gray on the party menu, it's time to go take the quest, accept the reward, then zone in to repeat again.